top of page

Stylized Duck Breast

A small personal project I did on my spare time, completed in December of 2019. Two game-ready assets totaling 2310 triangles. Low-poly modeled in Maya, high-poly sculpted in Zbrush, baked in Marmoset Toolbag 3, hand painted in Substance Painter, and imported into Unreal Engine 4. Responsible for all aspects.

black_Unreal.png
Autodesk Maya
black_zbrush.png
black_painter.png
black_Marmoset.png
bottom of page